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Arsenal | Guns Mod / Addon

Mods 1.26 / Mods 1.21



Arsenal | Guns Mod is for the players who want ranged combat to feel more like a toolset instead of “bow or nothing.” The pack doesn’t try to flood your inventory with 200 weapons you’ll never touch. It sticks to a small, focused roster—pistols, SMGs, assault rifles, and a sniper—so you can actually learn what each one is good at and build your playstyle around it. The coolest part is how it keeps things grounded in the vanilla vibe. You’re not dealing with some giant futuristic UI or weird menus; it’s straight crafting table gameplay, so it slides into survival without feeling like a totally different game.

In real play, the ammo and reload system is what makes it feel legit. You’re not just spam-clicking forever—reloads force you to time fights and think about positioning, especially when you’re getting jumped in a cave or pushing a dungeon and you can’t just backpedal forever. The muzzle flash effects and basic third-person holding animations are small details, but they do a lot for immersion, especially if you’re playing with friends on an SMP and everyone’s running different weapons. It looks and feels like you’re actually carrying something dangerous, not just holding a reskinned stick.




A wandering trader showed up at my Minecraft base while I was checking out some new Bedrock content, and somehow he became the biggest distraction of the afternoon. I was trying to concentrate on something I'd just installed, but his llamas kept wandering into the area where I was working. I moved a few blocks, looked around again, and found one of them standing directly in front of me. After dealing with that nonsense, I realized I'd barely paid attention to what I originally wanted to explore. That's pretty typical for Minecraft. You can prepare a perfect spot, gather everything you need, and still end up dealing with random interruptions. I actually prefer seeing how things behave during normal gameplay instead of expecting every session to go exactly as planned. Eventually, the trader wandered away. One llama stayed behind for a while, apparently convinced my base was his new home.

The ammo split is clean and easy to remember once you’ve used it for a bit. The AWM sniper runs on Rifle Ammo, the M4A1 plus SMGs like the MAC-10, Thompson, and UMP-45 share Assault Rifle Ammo, and the Revolver uses Pistol Ammo. That setup makes looting and prep feel more organized—sniper user plans differently than the SMG “rush in and clear the room” player. Also, the fact that this addon avoids touching player.json or player.entity.json is a big win if you’re the type who stacks multiple addons. Less file conflict drama, more “it just works” energy.

If you want the best experience, treat these weapons like gear you bring for a job. Carry the revolver as a clean backup, run an SMG when you’re doing tight spaces, and save the sniper for open areas or long sightlines. Arsenal doesn’t need to be overcomplicated to be fun—it just gives Bedrock combat a new rhythm that feels surprisingly natural once you get used to reload timing.

Installation Mod:
- Download the .mcaddon / .mcpack;
- Open the file to import into the game;
- In World Settings → Resource Packs and Behavior Packs, enable it (turn on Experiments if needed);
- Have fun!

arsenal-guns.mcaddon [785.2 Kb] (downloads: 954)


Comments (4)

am gonna make a shooting server
Sami Sami 17 December 2025 10:34 Reply
Gonna make a shooting server
Sami Sami 17 December 2025 10:35 Reply
My only worry with Arsenal | Guns Mod is balance in survival—nothing kills a world faster than one item making everything else pointless. But if it’s tuned right, it’s gonna be a blast for raids and mob fights.
Lucas emanuell paiva da silva Lucas emanuell paiva da silva 14 January 2026 20:53 Reply
cool fun mod


Isaiah benton Isaiah benton 16 January 2026 09:31 Reply

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