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One Hundred Days Later Mod / Addon

Mods / Addons / Mods 1.21




One Hundred Days Later Mod starts like a bad radio broadcast and never lets up. Streets are quiet until they aren’t, safe corners stop being safe the second you get sloppy, and the only thing between you and a restart is how well you plan the next ten minutes. It’s a reloaded take on the classic zombie-crisis fantasy: faster pressure, meaner encounters, and that creeping feeling that the world wants you gone.

Play it like survival with rules. Establish a base with real choke points—two-wide halls, trapdoors you can drop through, and a roof route you can sprint when the ground gets hot. Daytime is for mapping neighborhoods and tagging stash spots; when the sun starts sliding, you’re back home, smelting, crafting, and logging what you burned so tomorrow’s loadout actually fits the job. Keep a throwaway kit by the door for panic evacuations, and stash spare food and tools in a cache halfway to your favorite loot loop so one bad run doesn’t end the save.





Combat is tempo management. Pick fights on stairs and doorframes, never in open lots. Let them funnel, backpedal in bursts, and commit only when your stamina and space agree. If you’re running co-op, go loud only on purpose: one player kites and calls, one clears stragglers, and the last watches the rear so nobody gets tapped from a blind angle. Treat unknown mechanics carefully—if infection or attrition exists in your setup, test on a copy world first, then fold the rules into your routine. If what you want is a relentless apocalypse loop where planning matters and panic is earned, One Hundred Days Later Mod delivers the kind of zombie grind that makes every sunrise feel like a win.

Installation Mod:
- Download the .mcaddon / .mcpack;
- Open the file to import into the game;
- In World Settings → Resource Packs and Behavior Packs, enable it (turn on Experiments if needed);
- Have fun!

zombie_apocalypse_mcaddon.zip [889 b] (downloads: 35)

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