Log in
Close


Auto Machinery Mod / Addon

Mods / Addons / Mods 1.21




Auto Machinery Mod is for the nights when you want progress without learning a tech tree. You place a machine, it does its job, and you get on with your run. Resource Generators cover the staples—dirt, copper, iron, coal, gold, redstone, lapis, even diamond—so your base has a steady supply while you build, mine, or explore. Treat them like background workers: park a few near storage, let them tick along, and swing by between projects to scoop the output instead of burning another hour strip-mining.





The standout quality-of-life piece is the Auto Chopper. Set it near your tree line and watch logs roll in while you handle other chores. It pairs naturally with the Advanced Magnet, which pulls ground items from up to thirty blocks away. Run a quick lap around the yard and the magnet cleans up saplings, sticks, and stray drops without you playing vacuum simulator. Out in the field, it’s clutch after messy fights or big builds—finish the job, flip the magnet, and your inventory fills as you jog back to base.

What makes the pack click is the lack of friction. There’s no electricity puzzle or cabling to wrestle; machines are “place and work,” so you can fit them into any playstyle. Builders park generators behind a wall to keep materials flowing for roads and roofs. Adventurers drop a small yard by spawn to bankroll gear before long trips. Server groups split roles—one player tends machines and wood, another crafts and expands storage—and everyone moves faster. It’s honest, lightweight automation that respects your time: you place blocks, the machines pull their weight, and your world gets done.

Installation Mod:
- Download the .mcaddon / .mcpack;
- Open the file to import into the game;
- In World Settings → Resource Packs and Behavior Packs, enable it (turn on Experiments if needed);
- Have fun!

amachinery1_1_5.mcaddon [129.63 Kb] (downloads: 15)

Comments (0)

Add comment

  • reload, if the code cannot be seen

Navigation