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Dynamic Lighting API Mod / Addon

Mods / Addons / Mods 1.21




Dynamic Lighting API Mod — gives creators a shared backbone for dynamic light, so you don’t have to reinvent the same system in every project. Instead of baking ad-hoc logic into each pack, you point your add-on at this API and let it handle the underlying plumbing while you focus on content and balance. For players, that means future packs built on this will feel cleaner and more consistent; for you as a creator, it’s one dependency, one place to update, and fewer conflicts when multiple lighting-aware packs are installed on Bedrock.

Integration is straightforward: include the API alongside your pack and wire your behaviors to it. The API exists to be called by other add-ons, not to change gameplay on its own, so survival flow stays exactly as you design it. Because this is a foundation layer, keep your usual best practices: build and test in a copy world, profile busy scenes at night, and document how your pack expects to interact with light so users know what to turn on. If you’re stacking visuals and behaviors, place resources in a sensible order so your assets render cleanly and your rules fire in the order you intend.

The win is long-term maintainability. When the API improves, your pack benefits without a rewrite; when you ship an update, you don’t drag lighting boilerplate with it. If your goal is to publish multiple lighting-aware add-ons—or just want one polished release without tech debt—Dynamic Lighting API Mod is the sensible base to build on for Bedrock.

Installation Mod:
- Download the .mcaddon / .mcpack;
- Open the file to import into the game;
- In World Settings → Resource Packs and Behavior Packs, enable it (turn on Experiments if needed);
- Have fun!

dynamic-lighting-api-v1-3-1.mcaddon [222.51 Kb] (downloads: 31)

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