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TNT Mod / Addon

Mods / Addons / Mods 1.21




TNT Addon — dials demolition in with purpose-built charges that carve neat spheres instead of messy, laggy shockwaves. The core set gives you five TNT types that scale from “fast trenching and quarry starts” to “goodbye, hillside,” so you can clear terrain, prep megabases, or film collapses without juggling commands. Then there are the two bonus monsters: shipped in a separate file, they intentionally ship without custom textures and are meant for high-end devices only—touch them on low-spec hardware and you’ll feel it.







Spheres are the trick. Detonations leave tidy, repeatable shapes that are perfect for domes, bunkers, and underground hubs, and they’re far more satisfying to timelapse than jagged vanilla blowouts. TNT #7 sits at the far end of the scale and is arguably the most destructive charge you’ll find on Bedrock right now; stage it way out from builds, drop render/sim distance, and run one blast at a time. For day-to-day use, lean on the mid tiers for terraforming passes, then finish edges by hand so your base lines stay crisp.

A few smart habits keep things fun: test in a copy world, back up before mega shots, and keep pets/villagers well outside the radius. If you’re filming, set anchor points and mark your perimeter so the crater reads perfectly on camera

Installation Mod:
- Download the .mcaddon / .mcpack;
- Open the file to import into the game;
- In World Settings → Resource Packs and Behavior Packs, enable it (turn on Experiments if needed);
- Have fun!

tnt-addon.mcaddon [461.9 Kb] (downloads: 198)

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